Amar C. BakshiAmar C. Bakshi

An idea I want to build

A playground without borders.

A family of simple physical interfaces where children in distant cities meet through paint, motion, music, and discovery.

Six gold playground elements arranged together in an open hall — a painting canvas, drums, a seesaw, a hexagonal floor, a tunnel and a raised lookout

The internet, made physical

Not a screen to watch. Shared Playgrounds turns live connection into something children already understand: a surface to paint, a tunnel to enter, a seesaw to ride, an instrument to play.

Every element aligns bodies, scale, sound, and movement across distance. The technology recedes; another child appears.

Before children share a language, they can share a game.

Two familiar places. One live connection. Play that travels both ways.

01

Canvas

Paint the same mural.

Children in two locations painting together on a large shared digital canvas

Children in different cities draw live on one shared digital surface. Every mark travels instantly, so the artwork — and the authorship — belongs to everyone at once.

Gesture → image → collective memory

Axonometric drawing of the Canvas element
02

Tunnels

Crawl toward a new friend.

Two children meeting through a golden connected play tunnel

Two play tubes become one continuous passage. At child height, distance collapses into the simple surprise of meeting someone at the other end.

Movement → presence → encounter

Axonometric drawing of the Tunnels element
03

Lookout

Borrow someone else’s horizon.

Children using golden lookout telescopes from a raised platform

A climbable tower and remote telescope let children explore the view around a distant playground — then meet the child looking back.

Climb → explore → exchange views

Axonometric drawing of the Lookout element
04

Seesaw

Lift one another up.

A golden seesaw appearing to continue through a portal into another park

Force sensors and responsive motion join two seesaws across distance. A child’s weight in one city becomes movement in another.

Weight → motion → reciprocity

Axonometric drawing of the Seesaw element
05

Intercom

Feel footsteps from far away.

Children playing across a golden interactive floor connected to a distant hall

Matching floors translate every jump and step into light, vibration, and sound. Children invent games together before they share a language.

Footstep → pulse → wordless game

Axonometric drawing of the Intercom element
06

Sounds

Make one global jam.

Children making music with golden instruments across a connected play space

Drums, voices, turntables, and chimes synchronize across locations. Each playground becomes one section of a distributed instrument.

Rhythm → synchronization → ensemble

Axonometric drawing of the Sounds element

The spatial system

One golden language.

Each piece works alone or as part of a complete connected playground. The family is recognizable across cities, adaptable indoors or outdoors, and built around the scale of a child.

Faces, gestures, and movement remain at human scale.

Every action creates a real response somewhere else.

No lesson or interface is needed. The play explains itself.

A site can begin with one element and grow into the full family.

A new kind of neighborhood

Boston and Beijing. One afternoon outside.

The ambition is simple: children who may never share a street can still grow up with the memory of playing together.

This is an idea, not a product. Nothing here is built yet. If you make playgrounds, build displays, run a museum or a school or a park, or fund work like this — and you want to help make it real — get in touch.